No entry at school into the new “third place”

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Posted on 2nd June 2009 by Judy Breck in Schools We Have Now

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Virtual worlds and MMOs (Massively Multiplay Online Games) are off limits for kids at school. Does that means kids who cannot afford the new “third place” on their own don’t get to go there.

A WoW (World of Warcraft) news story this winter begins: “This is interesting — a researcher at the University of Wisconsin-Madison . . . says that World of Warcraft is an emerging new ‘third place.’ That is, it’s a place in between your work and home where you make friends and otherwise interact with new people. Starbucks has even used the term in their actual marketing (to try to make their coffee shops a hangout more than just a place that you stop by and grab a cuppa joe), and WoW isn’t even the first videogame to fit the critera — Sony advertised the Playstation 2 as a ‘third place’ in Europe.”

A conference I attended last week included sessions on learning methods within MMOs. We learned how games like WoW are teaching design, social, strategy, leadership and other skills.

Most students in our schools are not allowed to venture into MMOs while in school because, generally speaking, the adults there are behind the learning curve for online activities. Caution and suspicion barriers are high.

In an MMO session at the conference last week, an ahead of the curve teacher spoke up from the audience with an impassioned plea to make “the price point” for MMOs affordable in schools. (more…)

Learning on a lot of cylinders

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Posted on 7th February 2007 by Judy Breck in Connective Expression

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This picture is from the article here today in the Washington Post about Webkinz toys. The cutline under the picture: “Megan Leffew, 10, and her brother Brian, 7, play with Webkinz in real life and online.” Like Megan and Brian, the lovable stuffed toys have a life both online and in the children’s real world. Quoting the article:

“It’s a gaming concept, it’s a nurturing concept, it’s a highly interactive concept,” said Paul Kurnit, who heads KidShop, a consulting firm. “It’s really working on a lot of cylinders.”

Here is yet another concept from the online world that has potential for education. Why not, for example, mechanical toys which have parallel online avatars where the toys can be taken apart and rebuilt while the student doing that is learning principles of mechanics? That would get a kid’s mind firing on more cylinders.